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Re: Human Tribesman in Sylvan setting
Tue, August 4, 2009 - 10:27 AMYep.
I'm not sure what your point is though. -
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Re: Human Tribesman in Sylvan setting
Tue, August 4, 2009 - 2:18 PMTo though the players off-guard if this game takes place in a more magical setting, like a fay forest?
Or are we dealing with a less technological society meeting a more materially advanced culture? -
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Re: Human Tribesman in Sylvan setting
Wed, August 5, 2009 - 8:34 AMI'd imagine this is a Chaotic culture. The merchants are not in place. There is some nice stuff in the forest, but terrible stuff too. -
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Re: Human Tribesman in Sylvan setting
Wed, August 5, 2009 - 6:09 PMIt could be a ridiculous myriad of things.
Are you trying to imagine what a human tribesman would be doing in a sylvan setting? -
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Re: Human Tribesman in Sylvan setting
Thu, August 6, 2009 - 5:35 PMWhat do you see as a Sylvan setting?
A mystic, ancient forest?
If so the the Tribesman could be a wanderer.
He/She could be a scout from a hunting group or could be a scout for pilgrims going to a holy site.
Could be a human tribe that lives in the forest.
They could be enslaved by a green dragon.
Or worship an old treant.
Or be the scouts of a human army who is coming to harvest rare wood in a hostile forest.
Or be the lone survivor of an adventuring party.
There could be a ton of reasons. You can justify damned near anything if you try hard enough.
In the past I've randomly selected power levels (using playing cards, each suit being a faction and a card drawn to show political power, personal power and loyalty, the higher the card the higher the value) for various towns and villages in a small kingdom and then figured out why those power structures came to be and how they interacted. It was a pretty fun way to develop a little kingdom. -
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Re: Human Tribesman in Sylvan setting
Thu, August 6, 2009 - 7:58 PMA correction from my previous post:
>>>To KEEP the players off-guard if this game takes place in a more magical setting, like a fay forest?<<<
It would be interesting setting -- a mystic grove with aberrance for worked metal. Along the lines of what a Druid would possess if not less -- and defenses that would be targeting those that passes it?
I could see classes like Battledancer's and Monks, in greater numbers then in a Typical D&D campaign...
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